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This is a very interesting prototype. I am looking forward to see more update.

Some thought when I play through the game:

1. All turret requre platform and turret. Thus, unless we have different construction paths, it can simplified as buying any turret incress the cost of all turret.

2. Range is under rated. Blaster can barely defense one side of the base. Meanwhile, sniper can cover all four side of the base even without the upgrade. DPS and overkill doesn't mean anything if the bullet can't reach the asteroid.

Deleted 6 days ago

Thank you! I will continue to develop it and make a full game.

1. Indeed in the future there will be different building paths with various types of turrets, defensive shields, research buildings and objectives that you will have to build and defend. The game will be a roguelike with story and ending in which each game will be different, with a game loop similar to FTL and Into The Breach.

2. In the beginning everything had more range and you could get through the game with only one type of turret reaching everywhere, it still happens with the sniper if you increase the attack speed a lot. It here is still a lot of balancing work to be done, maybe I should increase the range a little bit more but I want to make each turret fulfill a specific function, and that you have to place them in such a way that leave no open flanks to be effective, this will be more noticeable when I add different types of enemies and objectives to defend. Thanks a lot for feedback.